Hutz
11-11-2009, 04:50 PM
Before going to details, here's the gist of it: I'll replay MW1's campaign when I need a shooter fix, and not touch MW2 ever again, except for Spec Ops.
MW2 feels soulless, like a hollow shell of what CoD2/MW1's campaigns were.
The story is a fractured mess and makes no fucking sense. The other Call of Duty games had several points of view, but in MW2 all the missions just seem completely random, with the plot thinly strung together with easy-to-miss or outright implied explanations. I grew attached to the major characters in the other CoD games, but not for this one. How am I supposed to get attached to some guy who never shows his face to me, instead wearing that silly balaclava with the skull drawn on it? Is that supposed to look cool or something?
At the risk of offending Hans Zimmer fans, I think he ruined the music. CoD2 and 4 had music that perfectly fit each battle. The music in those games contributed to their balls-to-the-wall atmosphere. The music in MW2 is Hollywood-produced overly dramatic trash that has no place in a shooter. Save that shit for an overly dramatic war movie that I won't be entertained by. This is the thing that most ruined the game for me.
There are a few missions I really enjoyed, but many of the missions consist of a ton of non-interactive or barely-interactive segments, especially in the final stretch of the game. You also rarely take point during missions (instead following someone with a "Follow" marker over their head), and your superiors constantly yell at you to do whatever it is the level designers think you should be doing to have fun. Stop telling me to use a predator missile ffs, I haven't already forgotten how to use it...
The story arc just doesn't do it for me. We're shooting Russians who are invading over what is essentially a misunderstanding, or worse, something that is actually America's fault? How am I supposed to get pumped about that? MW1 had you shooting Russian ultranationalists who are using nukes to start a civil war, and CoD2 had you shooting nazis. Why does this game have to make me question the shooting of enemies?
The end of MW1's campaign (not the extra mission afterwards) was awesome. The end of MW2's campaign is clearly trying to be more like a movie, in that it looks cool but isn't really interactive. It's practically a series of quick-time events (mash F to not die, etc).
Infinity Ward has officially lost it. Anything good about their level design is overshadowed by their insistence on making MW2 a movie instead of a game. It's strange considering how they used to be awesome at putting together cohesive, fun games, instead of overly dramatic, barely interactive trash that is trying to be a movie but fails at being a movie and a game.
I was hyped about MW2's campaign as much as I was 2 years ago for MW1. MW1 delivered. This one was incredibly disappointing. At least we have spec-ops...
MW2 feels soulless, like a hollow shell of what CoD2/MW1's campaigns were.
The story is a fractured mess and makes no fucking sense. The other Call of Duty games had several points of view, but in MW2 all the missions just seem completely random, with the plot thinly strung together with easy-to-miss or outright implied explanations. I grew attached to the major characters in the other CoD games, but not for this one. How am I supposed to get attached to some guy who never shows his face to me, instead wearing that silly balaclava with the skull drawn on it? Is that supposed to look cool or something?
At the risk of offending Hans Zimmer fans, I think he ruined the music. CoD2 and 4 had music that perfectly fit each battle. The music in those games contributed to their balls-to-the-wall atmosphere. The music in MW2 is Hollywood-produced overly dramatic trash that has no place in a shooter. Save that shit for an overly dramatic war movie that I won't be entertained by. This is the thing that most ruined the game for me.
There are a few missions I really enjoyed, but many of the missions consist of a ton of non-interactive or barely-interactive segments, especially in the final stretch of the game. You also rarely take point during missions (instead following someone with a "Follow" marker over their head), and your superiors constantly yell at you to do whatever it is the level designers think you should be doing to have fun. Stop telling me to use a predator missile ffs, I haven't already forgotten how to use it...
The story arc just doesn't do it for me. We're shooting Russians who are invading over what is essentially a misunderstanding, or worse, something that is actually America's fault? How am I supposed to get pumped about that? MW1 had you shooting Russian ultranationalists who are using nukes to start a civil war, and CoD2 had you shooting nazis. Why does this game have to make me question the shooting of enemies?
The end of MW1's campaign (not the extra mission afterwards) was awesome. The end of MW2's campaign is clearly trying to be more like a movie, in that it looks cool but isn't really interactive. It's practically a series of quick-time events (mash F to not die, etc).
Infinity Ward has officially lost it. Anything good about their level design is overshadowed by their insistence on making MW2 a movie instead of a game. It's strange considering how they used to be awesome at putting together cohesive, fun games, instead of overly dramatic, barely interactive trash that is trying to be a movie but fails at being a movie and a game.
I was hyped about MW2's campaign as much as I was 2 years ago for MW1. MW1 delivered. This one was incredibly disappointing. At least we have spec-ops...