f00d4tehg0dz
11-03-2009, 08:37 PM
http://undead.mygameclan.com/blog.htm?a=&nid=3ED19F70-E91F-444A-B950-590F9152AE76
Guess what!! highest game player size is 9v9... FAIL???
Key factors here...
IWNet matches players together based on several factors including ping and skill. After players are matched, the most suitable host is determined. That player hosts until they quit, at which time hosting responsibilities will normally migrate to another player without interrupting the match.
So, I guess if someone rage quits we all get a freeze lag until the system can come up with the next most suitable host??
Is there a console in the PC version of the game, so we can change our field of view from the xbox's default 65 FOV to 80 also can we tweaks the weapon damage for each gun, removes perks, graphical debris, breathing sway, also thru console like we where able to before or is this all gone?
Response:
Vince-IW
We would like you to play the game the way we designed and balanced it.
So there goes all customization. Deet will love this news, lol
zackattack300
Is iw.net laggy? Has it been tested in the sahara on dial-up while downloading 3gig files and running antivirus with less than 200 ping? Hope so, it'll need it.
Vince-IW
We did test it in the Sahara, but we were only downloading a 1GB file...
Wow
maniac1969
How are PC gaming clans going to uphold their clan rules in the IW-net system? Are you going to give admin rights to gaming rooms so that admins can Kick or Ban players who refuse to follow clan rules? For example, {MRoA} servers prohibit racial comments from guest and/or clan members...
Vince-IW
No idea yet.
Mackey-IW
In response to the PC clan question: Private matches are a way for players to easily play with their friends and apply whatever House Rules they want. You can not kick players from Ranked matches. If language is a problem you can easily mute players.
Again Wow!!
Stormbringer
If a game on IW.net is hosted by a player would that player not then have an unfair advantage in terms of network latency?
Mackey-IW
We put a lot of work into making the game tolerant of latency. In my personal experience is not obvious which player is host. The game plays well on broadband.
Josh111
For the PC.. You guys have said people will be matched by skill.. How is this skill determined? Is it by kill to death ratio or something else?
Keep it coming
TheNinthAxis
Is there lean in PC multiplayer.
Vince-IW
No.
Theres MORE!
Axen
Please explain how a 9v9 match is a multiplayer experience? I'd have more fun serving lunch at a local nursing home.
Vince-IW
Sounds like are a very compassionate and giving person. I hope the people at the nursing home appreciate you.
Trac_Vantro
Is Iw.net going to help keep clans together the way we are use to playing together as clans now.
Mackey-IW
You can use friendslists in steam to play together.
TRU-Jennifer
Are you considering dedicated servers for the PC gamer in the near future?
Mackey-IW
Our main focus right now is on making sure the game will work well when it is released (on all platforms).
Vince-IW
We feel the PC game is great in it's current form. We put a lot of work into IWnet in an effort to make the PC experience better for our users. If there is a need for somthing more in the future we will address as needed.
Seriously? Are you fucking kidding me
WAIT HERES THE BIG QUESTION!!!
rnrmusic55
you said IWnet was created to help stop piracy, what do you say about the Xbox 360 version leaked and shared on torrent sites?
They ignored the question!!!
Themouse
Hi,and sorry if it got asked ,or answered in the first 10mins, I had trouble connecting, I only actually want to know 1 thing, will you re-introduce dedicated server support, a yes or no will do? So I can enjoy the rest of the chat, or go off and do something more useful
thajuggaloz
Is there a possiblity IW will release Dedicated Servers in a future patch? I am in a large international COD clan and IWnet/9vs9 will be impossible for us as a group to play together.
Vince-IW
We can't predict the future... yet.
Mackey-IW: To sportfan91
We are currently focused on launching the game.
Wow
Guess what!! highest game player size is 9v9... FAIL???
Key factors here...
IWNet matches players together based on several factors including ping and skill. After players are matched, the most suitable host is determined. That player hosts until they quit, at which time hosting responsibilities will normally migrate to another player without interrupting the match.
So, I guess if someone rage quits we all get a freeze lag until the system can come up with the next most suitable host??
Is there a console in the PC version of the game, so we can change our field of view from the xbox's default 65 FOV to 80 also can we tweaks the weapon damage for each gun, removes perks, graphical debris, breathing sway, also thru console like we where able to before or is this all gone?
Response:
Vince-IW
We would like you to play the game the way we designed and balanced it.
So there goes all customization. Deet will love this news, lol
zackattack300
Is iw.net laggy? Has it been tested in the sahara on dial-up while downloading 3gig files and running antivirus with less than 200 ping? Hope so, it'll need it.
Vince-IW
We did test it in the Sahara, but we were only downloading a 1GB file...
Wow
maniac1969
How are PC gaming clans going to uphold their clan rules in the IW-net system? Are you going to give admin rights to gaming rooms so that admins can Kick or Ban players who refuse to follow clan rules? For example, {MRoA} servers prohibit racial comments from guest and/or clan members...
Vince-IW
No idea yet.
Mackey-IW
In response to the PC clan question: Private matches are a way for players to easily play with their friends and apply whatever House Rules they want. You can not kick players from Ranked matches. If language is a problem you can easily mute players.
Again Wow!!
Stormbringer
If a game on IW.net is hosted by a player would that player not then have an unfair advantage in terms of network latency?
Mackey-IW
We put a lot of work into making the game tolerant of latency. In my personal experience is not obvious which player is host. The game plays well on broadband.
Josh111
For the PC.. You guys have said people will be matched by skill.. How is this skill determined? Is it by kill to death ratio or something else?
Keep it coming
TheNinthAxis
Is there lean in PC multiplayer.
Vince-IW
No.
Theres MORE!
Axen
Please explain how a 9v9 match is a multiplayer experience? I'd have more fun serving lunch at a local nursing home.
Vince-IW
Sounds like are a very compassionate and giving person. I hope the people at the nursing home appreciate you.
Trac_Vantro
Is Iw.net going to help keep clans together the way we are use to playing together as clans now.
Mackey-IW
You can use friendslists in steam to play together.
TRU-Jennifer
Are you considering dedicated servers for the PC gamer in the near future?
Mackey-IW
Our main focus right now is on making sure the game will work well when it is released (on all platforms).
Vince-IW
We feel the PC game is great in it's current form. We put a lot of work into IWnet in an effort to make the PC experience better for our users. If there is a need for somthing more in the future we will address as needed.
Seriously? Are you fucking kidding me
WAIT HERES THE BIG QUESTION!!!
rnrmusic55
you said IWnet was created to help stop piracy, what do you say about the Xbox 360 version leaked and shared on torrent sites?
They ignored the question!!!
Themouse
Hi,and sorry if it got asked ,or answered in the first 10mins, I had trouble connecting, I only actually want to know 1 thing, will you re-introduce dedicated server support, a yes or no will do? So I can enjoy the rest of the chat, or go off and do something more useful
thajuggaloz
Is there a possiblity IW will release Dedicated Servers in a future patch? I am in a large international COD clan and IWnet/9vs9 will be impossible for us as a group to play together.
Vince-IW
We can't predict the future... yet.
Mackey-IW: To sportfan91
We are currently focused on launching the game.
Wow